When discussing Last Fantasy XVI’s fight or watching gameplay, it’s onerous not to consider different motion fight video games, akin to Capcom’s Satan Could Cry collection. And if its fight reminds you of DMC, it’s in all probability as a result of the fight director of FFXVI is Ryota Suzuki, who helped design fight on Satan Could Cry 4 and Satan Could Cry 5. However he additionally labored on Marvel Vs. Capcom 2.
Whereas the DMC inspirations laced inside FFXVI’s fight are onerous to overlook, Suzuki advised me that Marvel Vs. Capcom 2 impressed a few of FFXVI’s techniques as properly.

Last Fantasy XVI Fight Director Ryota Suzuki
Last Fantasy XVI Fight Director Ryota Suzuki
“There’s truly one thing from Marvel Vs. Capcom 2 that we took and put into Last Fantasy XVI, and that’s, as chances are you’ll or might not know, in Marvel Vs. Capcom 2, we had the Help system the place you would give orders to your companion in battle,” Suzuki says. “And by implementing that system, we have been in a position to create the sense of not simply one-on-one however a number of folks combating on the similar time to create this very frenetic battle system.
“We introduced a few of that data into creating the system with Torgal [Clive’s companion dog that can be commanded in battle to do different things] and having the ability to give the pet instructions the place you’re by your self however nonetheless working collectively.”
He and the staff at Capcom created that Help system 22 years in the past. In it, you give orders to a companion in battle. Doing so creates a interval the place the principle character can’t act. He says Inventive Enterprise Unit III didn’t need to do this in FFXVI, so it eliminated that side of the Help system.

“[That way], when the participant gave that order, the participant would be capable of proceed to behave, so it’d create extra varieties of frenetic battles the place each the companion [Torgal] and the participant may nonetheless be taking part in and collaborating within the battle although the instructions are being given.”
On high of that, Suzuki notes that particular actions in FFXVI’s fight have been impressed by Marvel Vs. Capcom 2 as properly. Whenever you time sure instructions excellent, it’s going to unlock, in real-time, much more particular varieties of strikes, one thing gamers skilled with combos in Marvel Vs. Capcom 2 will discover feels loosely acquainted.
“[These special moves] are one of many issues we wished to implement early on […] that’s not essential, however gamers, if they’ve the ability, would be capable of pull off in of these base foundations.”
For extra, be sure you try Sport Informer’s unique FFXVI protection hub by clicking the banner beneath.